
#Duke nukem forever xbox 360 review zip#
Duke is often clunky and sluggish, which is a bit of a problem when many foes zip around the screen at high speeds. Duke can interact with the environment, solve a few rudimentary puzzles and even drive a couple of vehicles, but for the most part, the game is basic shooter fare.Įnemies are as dumb as their Duke 3D counterparts, and many of the advancements we’ve come to expect in today’s FPS releases are missing, right down to polish, silky smooth controls and buttery aiming. It’s full-on run, gun and kick, and nothing more, really. The core FPS gameplay in Duke Nukem Forever is as straightforward as it gets, and there’s nothing in the way of complex game mechanics or originality to be found here. It’s amazing that anything coherent came out of the development process, even after being hammered together by the talented guys over at Gearbox, and it’s not long after starting the game that you begin the see the results of this tortured evolution. Over the years, the project has seen several game engines, redesigns, staff changes and more. Sadly, though, this feeling didn’t last all that long.Īs we all know, Duke Nukem Forever has been in the kind of development hell that no other title has ever faced.


I was a very happy chappy, and memories of 1996’s frag fest soon drifted back.

Yep, even with nothing but cynicism in my noodle, as soon as the familiar drum hits and guitar riffs of the Duke theme rocked out of the speakers, I was instantly ready to kick ass and chew bubblegum (and yes, I was all out). So, why then, despite the fourteen year wait and the heavily unoptimistic outlook of the title did I start to grin like a five-year-old when I finally fired up the game?
